Foxhole Is An RTS Where Every Unit Is a Real Player
Online multiplayer games often excel at capturing the intimate scenes of war: the frenzied firefights in claustrophobic ruins or the stealthy march of small squads through hostile territory. The wider business of ferrying supplies to and from the front lines largely remains the realm of strategy games, where players act not as individuals but godlike figures who command the wills of hundreds of soldiers with a drag of the mouse. Foxhole wants to change that. It’s a sandbox multiplayer war on a grand scale, complete with fights for territory over sprawling maps that spread out for miles, but with a focus on the player as individual soldier.
Prior to its release on Early Access, lead artist Adam Garib showed me what to expect as he led me over the battlefields in the sidecar of his motorcycle, and I’m fascinated by the concept.