Uncharted: The Lost Legacy Has More Freedom Than Ever
A few minutes into my demo of Uncharted: The Lost Legacy, I realized I was experiencing something I’d never felt before in an Uncharted game: total freedom. Even in dozens of hours exploring with Nathan Drake, Uncharted has never given me the sense that I can do whatever I want in any order, but in The Lost Legacy, that changes.
The section of the game I played – chapter four in The Lost Legacy’s overall story – dropped me into an expansive area of Southern India’s Western Ghats. As new protagonist Chloe Frazer, the world was my oyster, with the franchise’s first completely non-linear experience and the largest single area ever in an Uncharted game.
While my ultimate goal to advance the story was clear (finding a few statues that match corresponding symbols on an artifact), the game never forced my hand. From exploring ruins to searching for treasure to just shooting down groups of enemies, there was never any pressure to do anything but wander. While Nadine Ross – Chloe’s reluctant partner on the journey – would occasionally give me a hint that could lead to an objective, I was able to discover everything from actual story moments to hidden treasures at my own pace.