Uncharted: The Lost Legacy is a Darker, Tenser Uncharted
After about half an hour of playing Uncharted: The Lost Legacy at a preview event last week, it occurred to me that it’s the first Uncharted game that doesn’t feel like it’s being propelled by a cast of characters who, through thick and thin, genuinely love each other. Instead, Chloe Frazer and Nadine Ross feel like little more than colleagues, brought together in the pursuit of an item called The Tusk of Ganesh, but for entirely different reasons.
Finding the Tusk is Chloe’s first independent treasure hunt, and it’s supposedly one that’s deeply personal, with ties to her family who, despite her appearances in Uncharted 2 and 3, we know very little about. Nadine is her gun-for-hire, and the game is set soon after she has lost her private military company, Shoreline, from Uncharted 4. Nadine wants money and perhaps a little redemption, while Chloe seems to want a reflective journey that ends with a prize. It’s a tense time for the two of them, and the story seems have a much sharper focus on the individual characters than Uncharted’s usual look at particular historical figures or artefacts.